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These experiments were created by designers and programmers from around the world using the latest open standards, including HTML5, Canvas, SVG, and more.

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Latest Articles in this Channel:

  • 11/01/11--17:53: My Robot Nation by My Robot Nation (chan 1777044)
  • Create your awesome, totally unique robot online and we make it real with full-color 3D printing and mail it to your door!

  • 11/02/11--10:04: Water/Ocean by OutsideOfSociety (chan 1777044)
  • Something that should look like a water surface.

  • 11/02/11--10:05: Ocean Simulation by Xavier Bourry (chan 1777044)
  • This is an ocean simulation. You can adjust 9 settings to get a calm tropical sea or a dark ocean undergoing a storm. You can save your settings. The surface of the water is a spherical surface. It is mapped with two textures : the texture of the background and the sea bottom texture. For each vertex of the surface, we use GLSL functions reflect and refract to compute the UV mapping of the textures with Descartes physical laws. The lighting is the superposition of a specular lighting and a lighting generated with a noise which depends on the normal vector of the surface. The movement of the surface is a superposition of 10 sinusoid waves. The amplitudes and the velocities of the waves are bounded to the wavelenghts by empirical laws.

  • 11/06/11--19:13: Highrise: One Millionth Tower by Mike Robbins (chan 1777044)
  • 1MT is a webGL visualization of the virtual transformation of a highrise housing complex in suburban Toronto, from a grim current-day reality to a utopian 'what-if' alternate view.

  • 11/07/11--16:46: Nouvelle Vague by ultranoir (chan 1777044)
  • Nouvelle Vague offers a poetic and interactive real-time 3D experience based on Twitter. In a minimalist and surrealist world, Tweets are carried out with different flying objects from the borders of the scene to the center where stands the ultranoir black statue (tweets are retrieved from your selected hashtag). Flying objects are air balloons, biplane, UFOs, zeppelins, balloons. Each has its own speed and specific paths. The user can select any of these ships to take advantage of the pilot's view and explore the scene.

  • 11/08/11--18:33: Ball of Smoke and Fire by Einar Öberg (chan 1777044)
  • This demo is an example of what can be done with just a sphere and some shaders. Play around with the settings and create different styles of fire and smoke.

  • 11/09/11--12:29: Kinect+WebGL by Mr.doob (chan 1777044)
  • Little experiment visualising Kinect data with WebGL.

  • 11/10/11--10:29: GLSL Sandbox by Mr.doob (chan 1777044)
  • Online live editor for Fragment Shaders. Go on, change some values. Have fun!

  • 11/11/11--09:57: WebGL Cars by AlteredQualia (chan 1777044)
  • Controllable cars rendered with dynamic cube maps, shadow maps and some postprocessing effects.

  • 11/14/11--13:59: Craftscape by Florian Bösch (chan 1777044)
  • An implementation of simplified fluid dynamics and hydraulic erosion on a heigh-field terrain.

  • 11/15/11--13:56: Ablaze.js by Patrick Gunderson (chan 1777044)
  • Ablaze.js is a Javascript port of the original flash app. Ablaze is pretty fun to look at both while it's working and when it's finished. It uses an emergent algorithm so each image is unique and will never be repeated. Click it to start anew.

  • 11/16/11--16:44: The Experiment by Honda UK (chan 1777044)
  • Launched today, The Experiment is a physics-based game that challenges players to create a chain reaction by placing a set of objects in the correct sequence. Each object interacts with those around it creating hundreds of possibilities and combinations. The game pushes the boundaries of browser-based gaming, creating an original and fun way to play online. For the best experience I would recommend using Chrome on PC or Safari on Mac. The Experiment was created for Honda in collaboration with B-Reel, the same whizz kids who brought you The Wilderness Downtown and Google Chrome Speed Tests.

  • 11/17/11--11:10: Smoothed Particle Hydrodynamics by miaumiau interactive studio (chan 1777044)
  • An SPH implementation on webGL. There is a video because there are some hardware config that seems are not rendering and behaving correctly. This is part of a blog post on miaumiau.cat/​2011/​08/​fluid-simulation-with-sph-smoothed-particle-hydrodynamics-in-webgl/​

  • 11/18/11--12:20: X-Wing by OutsideOfSociety (chan 1777044)
  • Move mouse to control, left = flip, right = fire. (Or Arrowkeys, space = flip, ctrl = fire.) A simple game test. Try to get as far as possible in the trench run. Fullscreen recommended, press F11. Or 'F' if your browser supports the Fullscreen API.

  • 11/21/11--10:49: Wormhole by Jaaq Jorissen (chan 1777044)
  • A WebGL experiment involving a tunnel pulsating to a sine wave. As a bonus I added a sphere that flies through it with collision dectection! Use your keyboard to change the sine period & amplitude.

  • 11/25/11--08:32: WebGL Attractors Trip by Iacopo Sassarini (chan 1777044)
  • An interactive flight through attractor orbits generated using Martin's Hopalong formula.

  • 11/28/11--21:37: Gradient Creator by Michael Deal (chan 1777044)
  • Drag & Drop GIMP .GGR files into your browser to view them, then export your gradient into CSS or SVG =) ColRD gradient creator presents itself as color blocks—just like a palette. This makes it easier to scale, and re-organize portions of your gradient quickly! Inside each color block you will find the midpoint controller—these controllers allow you to stretch the color towards the left or the right of the block. To the left and right of the color block are col-resize controllers—these allow you to scale the width of the color block and the adjacent one. Color blocks can be reorganized by dragging and dropping, without rescaling the color block or the ones around it. If you drag and drop a color block onto the Color Picker, the color will be removed from your gradient (re-absorbed into color space!). Features: - Drag & Drop GIMP Gradient (.GGR) files into the browser to view them! - Delta Swatch: Shows the colors most similar to the one you’re choosing of the 4096 websmart colors (in CIE-Lab color space). - Keyboard goodness with Color Picker: HSL, RGB, and HEX chooser. - Preview: See your gradient in full-screen mode before you save it. - Flip: Flip your gradient, so: first is last, and last is first.

  • 11/30/11--10:12: WebGL Playground by Krystian Samp (chan 1777044)
  • WebGL playground is a straightforward idea: type in your WebGL script and see the results. But the cool part is that the editor and the results are just on the same page and that you get a handful of features that make your life easier. The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted and highlighted properly, just as you would like! You can use arbitrary JavaScript libraries to create your effects, combine multiple fragment and vertex shaders, handle user input etc. Happy coding!

  • 12/01/11--16:55: Vortal Combat by Ludovic Cluber (chan 1777044)
  • Vortal Combat is a 2D shoot'em up in which you pilot a starfighter against unknown enemies in an asteroid field. Destroy enemies and asteroids, collect power-ups for weapons and shields upgrades, don't overheat your weapons and try to make the highest score. Don't forget your deadly Smart Bombs.

  • 12/02/11--13:47: WebGL Terrain by AlteredQualia (chan 1777044)
  • Dynamic procedural terrain using 3d simplex noise. Featuring birds from ro.me. Music by Kevin MacLeod.

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