Articles on this Page
- 02/01/12--12:18:_Pendulum Waves by Yuval...
- 02/02/12--18:20:_Big Bang by tribadelics
- 02/03/12--07:37:_Crazy Bugs by Ivan Kuckir
- 02/04/12--15:04:_Blocky Earth by Jaume...
- 02/05/12--20:13:_TypeKern by Mark MacKay
- 02/07/12--09:49:_GPU Particle Attractors...
- 02/08/12--10:42:_Chaos Game Path Plotter...
- 02/09/12--16:34:_Cloth Simulation by...
- 02/10/12--08:59:_Sand Toy by John Robinson
- 02/13/12--13:01:_The Paikilizer by Scott...
- 02/15/12--00:58:_Love Will Conquer by...
- 02/15/12--09:49:_Fluid Simulation with...
- 02/17/12--15:28:_Multiplayer Piano by...
- 02/18/12--15:54:_WebGL Pasta by AlteredQualia
- 02/21/12--17:54:_Missile Game by Ben Mather
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Channel Description:
Latest Articles in this Channel:
- 02/01/12--12:18: Pendulum Waves by Yuval Greenfield (chan 1777044)
- 02/02/12--18:20: Big Bang by tribadelics (chan 1777044)
- 02/03/12--07:37: Crazy Bugs by Ivan Kuckir (chan 1777044)
- 02/04/12--15:04: Blocky Earth by Jaume Sánchez (chan 1777044)
- 02/05/12--20:13: TypeKern by Mark MacKay (chan 1777044)
- 02/07/12--09:49: GPU Particle Attractors by Edouard Coulon (chan 1777044)
- 02/08/12--10:42: Chaos Game Path Plotter by Dimitri Tishchenko (chan 1777044)
- 02/09/12--16:34: Cloth Simulation by Petros Aggelatos (chan 1777044)
- 02/10/12--08:59: Sand Toy by John Robinson (chan 1777044)
- 02/13/12--13:01: The Paikilizer by Scott Draves (chan 1777044)
- 02/15/12--00:58: Love Will Conquer by Imperial Leisure (chan 1777044)
- 02/15/12--09:49: Fluid Simulation with Turing Patterns by Felix Woitzel (chan 1777044)
- 02/17/12--15:28: Multiplayer Piano by Brandon Lockaby (chan 1777044)
- 02/18/12--15:54: WebGL Pasta by AlteredQualia (chan 1777044)
- 02/21/12--17:54: Missile Game by Ben Mather (chan 1777044)
It's a WebGL recreation of this video http://www.youtube.com/watch?v=yVkdfJ9PkRQ of 15 uncoupled pendulums making some interesting wave patterns.
Particle experiment all computed from GPU. No loops used on CPU. Use 2 texture framebuffers, one for velocity and other for position, and vertex texture lookups to move particles around. This tecnique are well documented on this paper http://www.2ld.de/gdc2004/MegaParticlesPaper.pdf.
You can add more particles changin the particle parameter on the url (always power of 2).
Crazy Bugs is a 2D browser game based on a graph theory. Your goal is to move bugs with a mouse, until the lines between them don't cross.
Graphic design inspired by World of Goo.
A representation of terrain, using cubic blocks to render google maps, with texture and elevation.
It shows your current location or a specific location, in different levels of zoom and sizes.
TypeKern is a kerning game that helps you practice your typography stills.
Use texture and FBO to store and compute particles data. Play with attractors with SpaceBar/LeftClick.
The chaos game has traditionally been used to draw fractals in the inner space of some given attractors. New patterns have emerged from experimentation with magnitudes above one and magnitude ranges.
GPU accelerated cloth simulation using WebGL.
Here is a little WebGL experiment in the form of a fun particle simulation. Individual pixels from a photo are rendered as separate GL points. The particle physics are done on the GPU using a shader.
The effect is based on video feedback implemented with WebGL and its shading language, which means most of the work is done on your GPU. The videos are in WebM format which works on Chrome and Firefox.
The feedback is connected to the mouse, so its interactive, but if you dont move it for a while, it starts changing automatically.
You can colorize the video by taking the palette from any image. Just check "colorize" in the controls to turn it on then paste the URL of a jpg or png in to select a palette.
Basically it combines luma key with a feedback layer transformed with scale-rotate-translate and mirror tiling. Thanks to Josh Goldberg for showing me this trick. Named after Nam June Paik who introduced videofeedback to the art world.
You can get the source from Google Code.
It's a real-time, interactive, 3D stream of tweets that mention the words "love" or "hate".
The application collects geo-tagged tweets and maps them onto a 3D Earth. Tweets are animated into a 3D structure whose properties are determined by variables such as the time the tweets were posted, how long the tweets are and whether the tweets mention love or hate.
Users can browse the tweets by country to give them a snapshot of how much love (and hate) there is in that country. Locations are pre-selected according to the volume of tweets coming from that location.
Move your mouse, the rest is selfexplaining. :D
If not, this is a 2D GPU fluid simulation on a 512x256 pixels texture buffer mixed with another 1024x512 texture feedback loop for the Reaction-Diffusion "Turing Pattern" skin dot synthesis simulation. (A lot of blur levels are precalculated in other textures therefore).
A multiplayer piano built with JavaScript and socket.io. Viewed with Chrome, the page busts out the Web Audio API.
Just a simple pasta.
(2,000 meshes, 1M double-sided faces, 3 point-lights, linear space wrap-around lighting)
SVG remake of an old Flash game by Damien Clarke.